But what I found was: the physics engine was awesome, and the AI was incredible. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. I play-tested this game for Pseudo Interactive before it got cancelled. Joseph was able to test an early build of Vectorman PS2 and shared some interesting info: This project was interesting because it had full destructible environment and a grappling hook similar to the one used in Just Cause 2. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. A Vectorman game for the Sony PlayStation 2 was in development by Pseudo Interactive, but it was soon cancelled for unknown reasons.
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